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Mega Man 11 Evaluation – Blue Bomber Botch


Mega Man 11

October 2nd, 2018

Platform PC, Xbox One, PlayStation 4, Nintendo Change

Writer Capcom

Developer Capcom

The Blue Bomber is again. Capcom sidelined Mega Man when sequence producer and co-creator Keiji Inafune left the corporate in late 2010, however it appears the passage of time, and success of latest in-house-developed titles like Resident Evil 7 and Monster Hunter: World, has prompted a change of coronary heart. Capcom missed the franchise’s 30th anniversary final 12 months, however they’re making up for it this 12 months with Mega Man 11.

Mega Man 11 would seem like precisely what followers have been begging for – a continuation of the unique sequence that started on the NES, that includes conventional run-and-gun gameplay and eight themed phases you may deal with in any order, in addition to a handful of additives, like the brand new Double Gear system. After all, generally first impressions could be deceiving. Is that this the comeback Mega Man really deserves, or will it go away followers feeling blue?

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The setup to Mega Man 11 is similar because it’s all the time been – Dr. Wily has corrupted a few of Dr. Gentle’s supposedly pleasant (however very clearly harmful) robots, and it’s as much as Mega Man to cease them. You’d assume Dr. Gentle would be taught his lesson and cease making so many fireplace and bomb bots. Apart from a peek at Dr. Wily and Dr. Gentle throughout their youthful years, don’t count on something significantly attention-grabbing from Mega Man 11’s cheaply-produced story bits.

The funds feeling of Mega Man 11’s cinematics extends to the sport as an entire. The sport sports activities a easy 2.5D visible model (polygonal characters and foreground objects over digitally-painted backgrounds), which will get the job accomplished, however doesn’t present a lot wow issue. In comparison with Nintendo’s latest 2D platformers, and even indies like Hole Knight or Cuphead, Mega Man 11 seems to be fairly bland. No less than the sport’s music continues to be hummable.

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Mega Man retains all his strikes from previous video games – you may take enemies out with rapid-fire pictures out of your Mega Buster or unleash a cost shot, slide by way of tight gaps, and name in your trusty robodog Rush to succeed in greater ledges. Controls principally really feel true to the basic video games, though generally they aren’t as responsive as they need to be. The occasional leap received’t register correctly, and I typically discovered myself getting caught on surroundings when making an attempt to leap by way of tight gaps. General, I’d say the controls are good, however Mega Man video games ought to have nice controls.

The massive addition this time round is the Double Gear system – gamers can activate the Energy Gear, which amps up assaults, or the Pace Gear, which, opposite to its title, prompts a slow-motion impact. Overuse both and Mega Man will overheat, leaving the Double Gear system inaccessible for a couple of seconds. When low on life, you may as well activate the Energy and Pace Gears on the similar time, though doing so will mechanically trigger Mega Man to overheat. The Double Gear system works properly sufficient – it looks like a considerably dumbed-down Platinum Video games mechanic – however I wouldn’t say it provides a lot to Mega Man 11. I’d’ve principally ignored the system, however the sport recurrently presents challenges that just about require the Pace Gear (the Energy Gear, alternatively, could be utterly shunned).

Mega Man 11’s stage design is a blended bag. Block Man, Fuse Man, Blast Man, and Impression Man’s phases have that correct old-school really feel. They’re difficult, however not overly irritating, and studying their ins-and-outs is absorbing. Sadly, the remainder of the phases are duds. Acid Man’s stage may have you spitting bile with its swarms of tiny spider enemies, infuriating underwater sections, and instant-kill spikes. Bounce Man’s gimmick-filled stage looks like one thing out of a Sonic sport, besides with Mega Man’s unforgiving stage of problem. And it goes with out saying Tundra Man’s stage is a large number – ice ranges nearly all the time suck. Even the great phases have points, with nearly all of them being about 30 % too lengthy.

For those who haven’t performed a Mega Man sport shortly, or in any respect, it’s possible you’ll be in for a impolite awakening. I performed by way of Mega Man 11 on Regular issue, and it took me some time to get used to the sport’s cruel problem. This can be a model of issue you don’t see typically anymore – latest “hardcore” platformers like Tremendous Meat Boy, Celeste, and Donkey Kong Nation Returns deal with agility and discovering the right rhythm, whereas Mega Man is all about combining hazards and enemies in devious, typically borderline unfair, methods. Previous-school gamers will get their groove again ultimately, however I can see newcomers struggling.

Mega Man 11 does present a number of issue ranges (Newcomer, Informal, Regular, and Superhero), which decide enemy injury, what number of lives and checkpoints you get, and the structure of among the sport’s trickier sections. Newcomer issue will even prevent should you fall in a pit. So, sure, a spread of talent ranges are supported, however, in contrast to many fashionable platformers, you may’t change the problem on the fly. You’re locked into no matter issue you select at first of the sport – should you’re searching for one thing simpler or tougher, you’ll want to begin a brand new save file. A quite dated method.

After all, Mega Man 11 additionally suffers from the sequence’ basic backward issue curve. No matter stage you resolve to deal with first will most likely be the one you die probably the most on, as you’re pressured to beat it with simply your primary Mega Buster. By the point you get to the ultimate phases, you’ll have constructed your self right into a borderline game-breaking beast with a full lineup of Particular Weapons and enhancements from the store. Oh, and this sport’s Particular Weapons are significantly poorly balanced – Block Man’s weapon, which causes a crushing barrage of bricks to tumble out of the sky, makes half the sport’s bosses a stroll within the park. In the meantime, Bounce Man and Tundra Man’s weapons are principally ineffective.

Like most old-school platformers, there isn’t really that a lot to Mega Man 11 – you possibly can, technically, end the sport in round 90 minutes, though the sport’s issue extends issues. Personally, it took me round 10 hours to wrap issues up on Regular. The sport additionally consists of quite a lot of challenges (full a stage inside a sure time restrict, whereas accumulating balloons, and so on.) These seeking to check themselves ought to be capable of play till their thumbs are blue.

This evaluation was primarily based on a PS4 copy of Mega Man 11 offered by writer Capcom. You should buy the sport on consoles through Amazon or PC through Inexperienced Man Gaming. 

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It appears Capcom ran out of inspiration partway by way of making Mega Man 11, as solely half the sport’s phases, bosses, and Particular Weapons are as much as sequence requirements. There’s some old-school enjoyable available with the Blue Bomber’s newest should you can ignore the unhealthy stuff, however given the eight-year wait, this looks like a Mega misfire.


  • Mega Man has all his basic strikes
  • Half the sport’s phases a fairly good
  • Further challenges for the hardcore sorts
  • Catchy music


  • Controls not as dependable as they need to be
  • Half the sport’s phases are fairly unhealthy
  • Double Gear system is pointless
  • Usual backward issue curve
  • Bland visuals

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